Thursday 20 October 2011

History of Electronic Games

An electronic game is some thing that allows the user to interact with a visual electronic device which generates video responses. It is usually controlled by something called a game controller which can be a keyboard of a computer, joystick, remote etc. 

The first ever such device was developed in 1947 called the "Cathode Ray amusement device". This was developed by Thomas Goldsmith Jr.   Then the simple game "tic tac toe" was adapted as a computer game in 1952. A tennis game in 1958 and a "Spacewar" in 1961 were some of the early developments. 

The first coin operated commercial game was developed in 1971 called the "Computer Space." Then game called "Pong" was developed as a home version in 1975.

Then in the early 1980's games like "Star Treck" and "Pac Man" was developed for home use as personal compute use rapidly started growing. 

During the late 80's the quality of the games developed for home use increased reducing the interest in arcade games. Then in 1989 came the "Game Boy." Sega and Atari also developed handheld consoles during this time but did not have the popularity of the Game boy due to number of circumstances. 

After 1993 the 5th generation consoles started imerging. This included the Sega Saturn and the early play-station. Also the very popular Nintendo 64 was also a 5th generation development done in 1996.

Then the new millennium gave us 6th generation game consoles. This gave us the now pupular XBox and the Game boy advanced. Also the advancement of online and moble phone games has been very drastic in this time. 

  

Battle Royal

This is the mobile phone game designed by our group. (Adam, Jason, Terry & me).

The design document contains all the information on the game and the presentation provides a more brief explanation of the concept. 


Munchkin Cards

This blog is on the expansion cards I have designed. 


I have used transformers trilogy as my influence for this development. 

There 2 power option, 2 characters, a race and a special card in here. 

Thursday 13 October 2011

Munchkin Experience

Munchkin is based on the concept of munchkins which means gamers who are involved in role playing games.
The idea of the game is to reach level 10 before the other players.

It has 2 different sets of cads named 'Door cards' and 'Treasure cards.' The game begins with the first player drawing a 'door' card. The door card can have 2 main things;

  1. Monster - when a monster appears the player has different option he/she can take
    1. Fight monster (requires a monster with greater power)
    2. Run away (if the monster in hand is lower or equal power)
    3. Ask for help (if one of the other players are willing help can be obtained with deal negotiated)
  2. Curse cards take effect immediately. A curse can include a number of different things such as;
    1. Loose your Race
    2. Loose you highest power
    3. Go down a level etc
This is as far as I understood the game, more time spent on the game may get me to further understanding but I don't think learning this is productive.

Narrative Structure of Movies

A narrative structure of a movie is divided in to 3 main categories;

  1. Set-up: This is where the story line is established, where characters and the driving situation of the movie is introduced.
  2. Conflict: This is where the story line continues. In this section the characters are moved into the driving situation of the movie. 
  3. Resolution: This is obviously where the story moves on to a climax where the characters face the situation head on and resolve it to end the movie. 
The first movie I choose is 'The Spy Next Door' which is a action comedy. On this the story is very well set up when the family is introduced one by on. The youngest as a very playful young girl, then the middle child who is very cheeky and the oldest who is a typical teenager. Also the fact that oldest say "I hate this family" develops doubt in the viewers mind moving in to conflict as well. Then the mother is introduced and then the a very simple man is introduced as the neighbour.
After that the movie moves in to the neighbours house take us in to conflict mode. After that the conflic develops with different fights, situations and by new characters.
Then these conflicts are resolved by the man who was deemed to be the hero of the movie from the start, the simple neighbour who has a hidden side of his life.

The next movie I choose is "Unstoppable" released in 2010, this is a thriller movie.  This has taken slightly different approach on the narrative structure side of things. The set up and the conflict takes turns for most of the movie. The scenes switch from the set-up to conflict and gives the viewer a very unique experience.
On the first scene one of the main characters is introduced and then shows a few different shots to show  what stage his life is in. Then the attention is moved towards where the conflict is developing, the train getting away. Then it moves to introducing the other main character.
In this way the movie is pushed and pulled until the characters final meet the train, this is where the set up is completely finished and the conflict takes center stage.
Then obviously the main characters moves in to the resolution phase and stops this runaway train with minimal public damage ending the movie.


Define Fun

My definition of fun is anything that makes you happy. So happiness can be caused by a vast number of things depending on the person;

  • Watching a movie/tv
  • Playing a game (computer/physical)
  • Eating (for some people)
  • Shopping (mostly females)
There can be a lot more reasons for happiness in a person. 

So having fun is up to the individual, he/she should figure out what makes them happy and do that.